Want Fatal Frame 4? No Problem, English translation on the way!
Survival horror fans were more than a little disappointed when the overseas Fatal Frame IV release was canned. Fortunately enough, there is a fan translation underway for those who need their horror fix.
Fatal Frame IV launched on the Wii July 2008 in Japan and sold approximately 75,000 copies up until the end of the year. While that may seem like a small number, it was the highest selling game in the series in Japan. So why doesn’t Nintendo of America allow the game to be officially released?
The survival horror genre has slowed down significantly over the past few years — gone are the days of Resident Evil and Silent Hill scaring the socks off of unsuspecting gamers. Today’s more action-saturated market just doesn’t seem to have any room left for slower, paranoia-inducing games. And really, that is what the Fatal Frame series is.
The fan translation, which can be found here, is approximately halfway done.
Those who want to play the game are going to have to dish out $70 to get their hands on the physical copy of the game and will have to get the Homebrew Channel on their Wii. It may sound like a hassle to most people, but others just want a type of game they can’t get their hands on anymore, plus a few ghosts.
Here’s an old gameplay video to refresh you of how scary the game is. It feels as if the game is scarier in Japanese because I don’t know what the hell they’re saying… and that just frightens me!
[REVIEW] Indiana Jones and the Staff of Kings Quick-time events. Why'd it have to be quick-time events?
We’re playing one of the greatest adventure games ever made, a title with excellent dialogue, a wonderful plot and satisfyingly fiendish puzzling. But enough about Fate of Atlantis – what about Indiana Jones and the Staff of Kings?
You see what we did there? LucasArts’ fondly remembered 1992 point ’n’ clicker is included here as an extra, but to a certain type (and age) of gamer it’s going to seem like the other way round. If you’ve never played Fate, see it as an added bonus; if you’re familiar with the game, the Wii port doesn’t offer anything new. In either case it’s not a big enough gesture to excuse the things wrong with the main game.
But perhaps we’re being hasty. To describe Staff of Kings as a game seems a bit disingenuous – this is a collection of smaller sub-games, similar to Disaster: Day of Crisis. There are puzzley platform bits, typically involving copious whip-cracking and vigorous remote-pumpage; there’s brilliant environmental combat, which lets you hurl pool balls at bad guys, shove enemies into aquariums or whack them in the head with garden tools. On-rails gun battles will also occasionally break out, dumping Indy behind cover and letting you peek out and aim with the remote.
If you were hoping for a robust plot to hold these elements together, expect to be disappointed. Indy has his passport stamped everywhere from San Francisco to Istanbul, but cutscenes are so stilted and awkward it’s difficult to be entirely sure why. He’s searching for the legendary Staff of Moses, we know that much for certain, and, as ever, heaps of Nazis are right on his tail.
Previous Indy games The Emperor’s Tomb and The Infernal Machine translated the license into Tomb Raider-style exploratory platform outings, but aside from similar pastimes Indy has very little in common with Lara Croft. This series has always been more at home with spectacular action sequences than precision acrobatics or slowly dragging a box across a room. With a focus on the action, Staff of Kings is probably the closest a game has ever come to recreating the spirit of the movies, even if it does fudge the execution quite a bit.
New horror game for Wii called Kyoufu Taikan Ju-on ( lit. Feel Fear: Ju-on ) based on the japanese movie Ju-On ( a.k.a. " The grudge " in America and other countries )